[up_sect_firsta_ssp_1]:up_sect_prop_armor_5 [up_sect_firstc_ssp_1]:up_sect_prop_wound_5 [up_sect_firste_ssp_1]:up_sect_prop_armor_5 [up_sect_secona_ssp_1]:up_sect_prop_durability_1 [up_sect_seconc_ssp_1]:up_sect_prop_burn_10 [up_sect_second_ssp_1]:up_sect_prop_shock_10 [up_sect_secone_ssp_1]:up_sect_prop_chem_10 [up_sect_seconf_ssp_1]:up_sect_prop_radiation_20 [up_sect_thirda_ssp_1]:up_sect_prop_weight_2 [up_sect_fourta_ssp_1]:up_sect_prop_arty_1 [up_sect_fourtc_ssp_1]:up_sect_prop_arty_1 [up_sect_fourtd_ssp_1]:up_sect_prop_telepatic_20 [up_firsta_ssp_1] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_ssp_1 section = up_sect_firsta_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_1_name description = st_up_armor_1_descr icon = ui_inGame2_upgrade_outfit_armour_3 [up_firstc_ssp_1] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_ssp_1 section = up_sect_firstc_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_firste_ssp_1] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_2 [up_secona_ssp_1] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_ssp_1 section = up_sect_secona_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_2_name description = st_up_durability_2_descr icon = ui_inGame2_upgrade_outfit_durability_1 [up_seconc_ssp_1] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_ssp_1 section = up_sect_seconc_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_4_name description = st_up_burn_4_descr icon = ui_inGame2_upgrade_outfit_burn_2 [up_second_ssp_1] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_ssp_1 section = up_sect_second_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_3_name description = st_up_shock_3_descr icon = ui_inGame2_upgrade_outfit_shock_2 [up_secone_ssp_1] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_4_name description = st_up_chem_4_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_seconf_ssp_1] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_2_name description = st_up_rad_2_descr icon = ui_inGame2_upgrade_outfit_rad_1 [up_thirda_ssp_1] scheme_index = 0, 2 known = 1 effects = section = up_sect_thirda_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_4_name description = st_up_weight_4_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_fourta_ssp_1] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_ssp_1 section = up_sect_fourta_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_1_name description = st_up_arty_1_descr icon = ui_inGame2_upgrade_outfit_arty_2 [up_fourtc_ssp_1] scheme_index = 1, 3 known = 1 effects = section = up_sect_fourtc_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_2_name description = st_up_arty_2_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fourtd_ssp_1] scheme_index = 1, 4 known = 1 effects = section = up_sect_fourtd_ssp_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_psy name = st_up_tele_1_name description = st_up_tele_1_descr icon = ui_inGame2_upgrade_outfit_psi_1 [up_gr_firstab_ssp_1] elements = up_firsta_ssp_1 [up_gr_firstcd_ssp_1] elements = up_firstc_ssp_1 [up_gr_firstef_ssp_1] elements = up_firste_ssp_1 [up_gr_seconab_ssp_1] elements = up_secona_ssp_1 [up_gr_seconcd_ssp_1] elements = up_seconc_ssp_1, up_second_ssp_1 [up_gr_seconef_ssp_1] elements = up_secone_ssp_1, up_seconf_ssp_1 [up_gr_thirdab_ssp_1] elements = up_thirda_ssp_1 [up_gr_fourtab_ssp_1] elements = up_fourta_ssp_1 [up_gr_fourtcd_ssp_1] elements = up_fourtc_ssp_1, up_fourtd_ssp_1